One of the best of "Wooden Potatoes" refresher series. The end of the video contains links to others in the series.
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One of the best of "Wooden Potatoes" refresher series. The end of the video contains links to others in the series.
ArenaNet Released Details of the upcoming BWE
Keep Your Characters!
Or create new human, norn, or charr characters and start a whole new story. Since players will be able to play with their existing characters from the first Beta Weekend Event, they can experience some of the new higher level content.Enter the Catacombs (Explorable Mode)
Looking for a real challenge? Try out the explorable mode of the Ascalonian Catacombs dungeon for groups of ambitious level 35+ players. The tough explorable mode of the Catacombs presents a party with three different paths through the dungeon, each with its own dangers and rewards. Enter if you dare!Visit Lovely Gendarran Fields
We’ve opened up a new map, Gendarran Fields, for players to explore. A level 25 to 35 map just outside Lion’s Arch, Gendarran Fields is a picturesque area of pine trees and rolling hills, teeming with wild beasts and bandit gangs.Unlock the Mysteries of the Mystic Forge
On a less dangerous note, the Mystic Forge has arrived in Lion’s Arch. This strange forge actually holds the imprisoned djinn Zommoros, who hails from distant Elona. If you offer the Mystic Forge gifts (like unneeded items and weapons), you will receive a gift in return. Got a pair of pistols that you don’t need? Drop them in the Mystic Forge and see what Zommoros gives you in exchange!Expanded World vs. World
Once again, the Mists will echo with the sound of combat as we open up World vs. World for the weekend. As usual, massive armies of players from different servers will battle for supremacy on four huge maps, but this time we’ve added a couple of interesting new twists. Players can now take their WvW battle underground in a new “mini dungeon” beneath the central map. This brand-new subterranean level is full of tricks and traps that can be used against enemy players, and is home to the aptly named Dark Room, which players will have to see (or not) to believe. We’ve also added skill challenges, dynamic events, and even jump puzzles to the WvW maps. Why are these PvE elements being integrated into WvW gameplay? “We want to make the transition from PvE to World vs. World easy and natural for players,” says developer Matt Witter. “We always wanted additional meaningful content on the WvW maps so that players will always have something to do, even if the frontline of battle is far away.”New Automated Player vs. Player Tournaments and More
For this beta, we’re introducing Automated PvP Tournaments. Each tournament pits eight teams of five players against each other. Teams that excel during the three-round, single-elimination tournament are rewarded with tournament chests full of valuable loot. The PvP reward system has also been greatly improved with the creation of a two-tier reward structure that involves Glory and Rank. Put simply, Glory is a currency that players can spend to unlock reward chests stuffed with useful loot, while Rank is a measurement of your success in PvP. You’ll receive valuable reward chests as you climb in Rank.Combat— “A Sense of Hitting”
Combat in Guild Wars 2 is more visceral than ever. We’re constantly making improvements to the entire combat experience—better timing, enhanced sound design, subtle camera shakes—to enhance what designer Jon Peters likes to call “the sense of hitting.”Improved Overflow Servers
We listened to a lot of the input we received from players regarding their experience with overflow servers in the first Beta Weekend Event, and we’ve implemented a new party UI that tells you when party members are on a different overflow world. We’ve also given party members the ability to fast travel to overflow worlds where other members of their party are located, and we’ve made it easier to keep party members together when moving between maps. It’s all designed to give you as smooth an experience as possible.Improved Chat
Communication in general has been greatly improved, as well. We’re adding the much-requested chat bubbles, as well as map chat and an updated local chat function, both of which make it easier to communicate with other players.New Key-Binding Feature
This is one of our most requested features. For those who want to customize their gameplay experience, we’re introducing a new, easy-to-use key-binding interface, which now allows you to bind modifier keys.UI Improvements
MMO players are often very particular about their user interface, and we’re no exception. We’ve listened to your feedback and have refined our UI to make it even easier to use. We’ve revamped the mini-map in the bottom-right corner of the screen. The formerly round mini-map is now square and can easily be resized for better navigation. UI Art Lead Vicki Ebberts says, “Little adjustments, like making the map resizable or wrapping the dodge meter around the top of the health bubble, may not seem like a big deal at first, but over the course of many hours spent playing a game, you start to appreciate a well-designed interface.”Tiers for Skills
We’ve organized each profession’s elite and utility skills into three different tiers, or levels. When you get enough skills in one tier, you unlock the next level of skills. Why the change from the previous model, which let players choose from all the available skills at once? “The tier system gives players both a sense of progression and accomplishment,” says Lead Designer Eric Flannum. “It encourages them to experiment with different skills as they increase in power, and it avoids overwhelming new players with a huge list of skills to choose from.” “Plus,” Flannum adds, “the tier system is more scalable and expandable. We can more easily add new skills in the future with this system.”In Closing… There’s no shortage of things to see and do during our second Beta Weekend Event, and this is just a small sample of what awaits you when you log in. We’ll see you in-game from Friday, June 8th, at noon PDT (GMT-7) until Sunday, June 10th, at 11:59 p.m. PDT (GMT-7).
. . . we’ve made great strides toward resolving many of the issues you’ve helped us identify. These include party movement into overflow servers, chat functionality, key bindings, server stability, performance, and many more that we will detail in the near future.
We’ll be conducting a stress test on Monday May 14 from 11 AM to 6:00 PM PDT (-7 GMT).That's 2:00 PM to 9:00 PM eastern on Monday, May 14th.
With your help, we can conduct important tests and address some of the issues we identified during our first Beta Weekend Event. During this event, all you need to do is play normally with a new or existing character on your Beta account using the same game client. Please note that since this is a stress test of our servers, you may experience some in-game performance issues. If you’ve pre-purchased Guild Wars 2 and wish to participate in the stress test, we recommend that you register the account and download the game client.
Pre-Purchase customers, log in to the Beta Forums for more information and/or to download the Beta client if needed.
https://forum-en.guildwars2.com/forum/stress/news/Getting-Started/169235
Having issues logging in? Contact Support: https://support.guildwars2.com/
~RB2
I expect a much tighter profit margin during live when there will be greater market efficiency, but it is apparent that the trading post will easily create a game unto itself. I honestly could have spent the rest of beta just standing around finding inefficiencies and flipping items for people that devalued their time.
Daniel Dociu (Art Director who painted GW2 landscape at top of post)
"At my age, I don't feel like I have the luxury of wasting a development cycle, of putting five years of my life into something that's less than relevant or game changing," Daniel Dociu says. "Will it feel big enough, relevant enough, to where I can look back and say, 'Hell, this was definitely worth putting five of my last years into?' And I hope that's going to be the case, but you can't help but be nervous about it." "I feel I have accomplished a lot," he adds in reflection. "I can't help but feel good where my career went over the last eight years. I could have very well been buried and doing the same old thing at another place, or one of my previous places of employment, and plateaued, to be jaded by now, and treat every day as 'another day at the office'. But it's none of that.Mike Zadorojny (QA lead)
"Working on a project like this," Mike Zadorojny tells me, "it doesn't come along very often. This is hands-down the biggest title that I've ever worked on, in terms of the potential of what it can actually do." When he thinks of all he's been able to do here he feels "special". "Blessed, I guess, is another word for it." "It's hard not to get caught up in the moment and get swept up in the emotions of the hype that's existing outside of this company. The fans are demanding. They're super excited, but they're demanding something that's fantastic, something that's great. And I just hope we can deliver up to their expectations. We think we've been able to make something great, and we just hope that the fans can agree that this is something that's truly super."Colin Johanson (Lead Content Designer)
"I feel pretty spectacular," Colin Johanson beams. "This is my dream job. My parents, when I was a little kid, used to tell me all the time that you will never get a job in videogames. You need to stop doing this. You need to find a real job. And now they tell me, 'Well, we're glad you didn't listen to us.' "Yeah," he adds, "I couldn't be happier."Jeff Grubb (Continuity and Lore director)
"I'm very excited about this project and I speak for others: we're ready to go, we want to be done," Jeff Grubb says. " We're not there yet, we've got a lot that still needs to be done, but every morning we come in just really gung-ho about it - and I see it in my co-workers, and I see it in my own work, that we're very proud of what we've done, and we're still very excited. And after six years, that's saying a great deal."Mike O'Brien (Founder)
"Any of us, we want to look back at our lives and go 'wow, we really shook up the industry, we really made a game that changed the way people thought about gaming.' We've had an opportunity to do that. And so I wouldn't give it up for anything. And we continue to have that opportunity at ArenaNet. "You're going to be coming back here in five years and asking me that question [would you do it all again] again, and I'm going to still say I wouldn't give it up for the world. We have an amazing future ahead of us."The obvious pride these people have is rather infectious.
“We’re in it to win it this time,” said O’Brien. “We were number two to World of Warcraft with Guild Wars, now we want to beat them. We’ll be satisfied when the Guild Wars 2 is the most successful MMO. I think we have something unique here and players are going to see it and understand why dynamic events are a way better content model than people have experienced before in online worlds. Word-of-mouth will get people to understand that we really are doing something new and different. The sky’s the limit once this game is out. Online worlds have a networking effect. People will bring friends to Guild Wars 2. We hope all the people who play the beta weekend will tell their friends about it.”
We’re counting the days until the first public Guild Wars 2 Beta Weekend Event, which begins on Friday, April 27, at noon PDT (GMT-7) and ends on Sunday, April 29, at 11:59 p.m. PDT (GMT-7). Hundreds of thousands of players from around the world will get their first taste of Guild Wars 2—and rest assured, we’ll be playing alongside them!
You’ll create your own personalized charr, human, or norn character and pick from our eight powerful professions. Your choice of race is vital to your personal story, and it determines in which of the huge starting areas you begin as well. A noble human mesmer will have a radically different game experience than a charr engineer in the service of the Iron Legion. Fortunately, you can roll more than one character and sample each starting area for yourself!
Good news!First Beta Weekend Event will be from April 27-29. We will let you know once the client is ready for download. We'll have a blog post with details about what and when you can play later today or tomorrow. If you haven't already: pre-purchase to participate! https://buy.guildwars2.com/ ~RB2