Tuesday, May 8, 2012

Econ 101 for GW2

First up we have a video that explains the basics of MMO economics (gold sinks, inflation, soul binding, etc.) and ArenaNet's approach.



Next, we have a story by Ravious over at Kill Ten Rats, who explains why GW2's economic system will likely become the new standard in MMO's. Read it Here. Says Ravious:
I expect a much tighter profit margin during live when there will be greater market efficiency, but it is apparent that the trading post will easily create a game unto itself. I honestly could have spent the rest of beta just standing around finding inefficiencies and flipping items for people that devalued their time.

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